Erampage free download
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Enter Email ID Submit. Edit Email Id Contact Us. Create New Save OR. Select From Existing Playlist. Enjoy the reminder! GadZombiE 1 point. Chopper 1 point DOS version. Chopper 7 points DOS version. This was really a fine game back in the dayz. Everyone should try this one. Jimmy -1 point DOS version. Collector Rob.
See Capture Shot 2 for help on the controls of this game. This game does play well, similar to the arcade version back in this time period, and the game that was made for the Atari Share your gamer memories, help others to run the game or comment anything you'd like.
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Using the power-ups can yield an unexpected and comic impact on the game. In this game, your flab is your armor. Xatrix has also done a good job using the rural setting as inspiration for some interesting new weapons. You've got your standard shotgun, of course, but you'll also find a hunting rifle, plenty of dynamite, a dynamite-shooting crossbow, a ripsaw gun that shoots saw blades -- and then there's the Teat Gun. I'll let you figure that one out yourself, but here's a hint: if this was a real weapon it might quickly become the favorite revenge of any woman who felt men were not looking her quite in the eyes, if you catch my drift.
For some, the innovation of the setting and the comic handling of power-ups and other elements of the game will be enough to make Redneck Rampage a long-standing favorite. On the other hand, I found myself getting bored with the game after the novelty of it had worn off. Quake and Outlaws from LucasArts do the first-person shooter better. Outlaws is particularly interesting since it establishes a real story behind all the fighting; you understand in Outlaws why you find yourself with a gun in your hand.
The game begins with a very short 15 seconds at the most cut-scene of a fleet of sinister-looking flying saucers descending toward Earth. There's some mention of the space alien connection in the documentation for the game too. So it can't be said that the game lacks a story entirely. But, c'mon, aliens? Xatrix could have done much better.
They could have pitted the city folk against the rednecks or put us in the middle of a Hatfield and McCoy situation. There are plenty of story options that could have taken better advantage of the rural, redneck setting. The fact that Xatrix chose to base the action on alien invasion and then made almost no effort to establish even that silly story is evidence that story simply wasn't important to them.
It should have been. The first-person shooter genre is getting mighty tired these days, and story is one of the only places left for real innovation. It would have been nice to see Xatrix take the time with Redneck Rampage to create a game that builds toward some climax. Scene could have built on scene, goal could have led to goal, we could have been given a real mission so that playing the game meant trying to progress toward a real end.
Outlaws does that. Interstate 76 does that. Redneck Rampage doesn't, and consequently it will be forgotten pretty quickly; a Southern-fried flash in the pan. At best a good example of a missed opportunity. Redneck Rampage supports both modem and Internet play, and it's the game's multiplayer capabilities that save it from being completely one-dimensional. Any time you introduce the element of another human opponent into a game, you dramatically increase the game's replayability and entertainment possibilities.
Xatrix should be commended for their creativity and ingenuity in the multiplayer portion of Redneck Rampage. The game offers an amazing variety of multiplayer settings and it's here that Xatrix finally does take advantage of the possibilities in the redneck setting.
I was continually surprised and entertained by the twists from one setting to another. You can play in a mortuary, a factory, a train station, even a trailer park complete with bowling alley where you can swap your shotgun for a ball and bowl a few frames.
As good as the settings were, I did find that some of the settings are much too big for two players. Too much time is spent in some of the settings just looking for the other guy. The strongest weapons available in Redneck Rampage and two that proved extremely effective during multiplayer mostly against me are the ripsaw gun and the Alien Arm Gun -- a huge, ugly tool that shoots blue electric bolts with deadly accuracy. Invariably it happened that the first person to find the saw gun or the alien arm won the round.
Ultimately, that became really frustrating. Partly I'm frustrated because I was seldom the winner in the race to either gun. But those of us who played multiplayer all felt the weapons were too easy to find, and too powerful once you did find them. To include weapons that so completely skew the playing field is fine, but they should be either very difficult to find, limited in their range or taxing to use.
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